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Next Level Deck Building Patrick Chapin Pdf 120: A Review of the Ultimate Guide to Mastering Deckbuilding in Magic: The Gathering
If you are a fan of Magic: The Gathering and want to take your deckbuilding skills to the next level, you might be interested in reading Next Level Deck Building Patrick Chapin Pdf 120. This is a digital version of the popular book by Patrick Chapin, also known as \"The Innovator\", one of the game's greatest deck designers and a Hall of Fame player.
Next Level Deck Building Patrick Chapin Pdf 120 is a comprehensive and in-depth guide that covers everything from beatdown to control, Standard to Commander, and manabases to sideboards. It also breaks down Magic's sixteen basic archetypes using the revolutionary Deckbuilding Wheel and explores the colorful history of the game's greatest deck designers.
Next Level Deck Building Patrick Chapin Pdf 120 is not just a book of tips and tricks, but a wealth of information that will help you understand the fundamentals and principles of deckbuilding, as well as the creative and strategic aspects of brewing your own decks. Whether you are a new player or an experienced veteran, you will find something valuable and useful in this book.
Next Level Deck Building Patrick Chapin Pdf 120 is available for purchase at Star City Games[^4^] [^1^], where you can also find other books by Patrick Chapin, such as Next Level Magic and Next Level Deckbuilding Paperback. You can also read some reviews of the book on Goodreads[^2^] and watch a video review by The Professor on YouTube.
If you are looking for a way to improve your deckbuilding skills and abilities, Next Level Deck Building Patrick Chapin Pdf 120 is a must-read for you. It will teach you how to master deckbuilding in Magic: The Gathering and take your game to the next level.
How to Use the Deckbuilding Wheel to Understand Magic's Archetypes
One of the most useful tools that Next Level Deck Building Patrick Chapin Pdf 120 introduces is the Deckbuilding Wheel. This is a way of visualizing and categorizing the sixteen basic archetypes of Magic: The Gathering, based on their core strategies and strengths. The Deckbuilding Wheel can help you identify the best cards for your deck, as well as the weaknesses and threats of your opponents' decks.
The Deckbuilding Wheel is divided into four quadrants: Aggro, Control, Combo, and Midrange. Each quadrant contains four archetypes that share some common elements, but also have some distinct differences. Here is a brief overview of each quadrant and archetype:
Aggro: This quadrant focuses on dealing damage to the opponent as quickly and efficiently as possible, using cheap and powerful creatures, spells, and abilities. The four aggro archetypes are:
Beatdown: This archetype uses creatures with high power and low toughness, often with evasion or haste, to attack the opponent relentlessly. Examples of beatdown decks are Mono-Red Aggro and White Weenie.
Burn: This archetype uses spells that deal direct damage to the opponent or their creatures, often with additional effects such as card draw or life loss. Examples of burn decks are Mono-Red Burn and Boros Burn.
Sligh: This archetype uses a mix of creatures and spells that deal damage to the opponent, often with synergies or combos that increase their efficiency. Examples of sligh decks are Gruul Aggro and Rakdos Aggro.
Stompy: This archetype uses creatures with high toughness and abilities that make them hard to block or remove, often with ramp or mana acceleration to play them faster. Examples of stompy decks are Mono-Green Stompy and Simic Stompy.
Control: This quadrant focuses on preventing the opponent from executing their strategy, using spells and abilities that counter, remove, or disrupt their cards. The four control archetypes are:
Permission: This archetype uses spells that counter or negate the opponent's spells or abilities, often with card draw or selection to find more answers. Examples of permission decks are Mono-Blue Control and Azorius Control.
Prison: This archetype uses spells and abilities that lock down the opponent's resources or options, such as lands, mana, cards, or combat. Examples of prison decks are Mono-White Prison and Orzhov Prison.
Attrition: This archetype uses spells and abilities that force the opponent to discard cards, sacrifice permanents, or lose life, often with recursion or value to gain an advantage. Examples of attrition decks are Mono-Black Control and Golgari Control.
Tempo: This archetype uses spells and abilities that delay or disrupt the opponent's plans, while applying pressure with efficient creatures or threats. Examples of tempo decks are Mono-Blue Tempo and Izzet Tempo.
Combo: This quadrant focuses on achieving a specific combination of cards or effects that result in a win condition, using spells and abilities that search for, protect, or enable the combo. The four combo archetypes are:
Storm: This archetype uses spells that generate mana, draw cards, or copy themselves, often with a payoff spell that deals damage or wins the game based on the number of spells cast in a turn. Examples of storm decks are Mono-Red Storm and Izzet Storm.
Reanimator: This archetype uses spells and abilities that put powerful creatures into the graveyard, then bring them back to the battlefield for a low cost or for free. Examples of reanimator decks are Mono-Black Reanimator and Sultai Reanimator.
Infinite: This archetype uses spells and abilities that create an infinite loop of mana, damage, life, or other effects that win the game on the spot. Examples of infinite decks are Mono-Green Infinite Mana and Jeskai Infinite Damage.
Cheerios: This archetype uses spells that cost zero mana or have alternative costs, often with a payoff spell that benefits from casting many spells in aa16f39245